A single shot to the head is all it takes for many enemies to end up dead at your feet. I cannot talk about the weapons in this game without mentioning the crossbow. With the ability to fan hammer and mark multiple targets, it delivered a real Western gunslinger feel. To a tri-barrelled revolver which may be one of my favorite handguns in an FPS in recent memories. From a shotgun, that with a quick reload becomes your grenade launcher. The gunplay is smooth and features some absolutely amazing weapons. Ion Fury definitely captures this in a beautiful way. The FPS genre can deliver such a fast and action-packed experience and 90’s FPS games had a heavy emphasis on speed and killing efficiently. Otherwise, the game is pleasant front to back play in terms of performance. My framerate issue could be a one-off, but it is certainly worth noting. Boss battles in the later levels certainly impressed with the volume of enemies on screen with no framerate drop to be seen. This issue smoothed itself out as the game progressed, with no other performance hitches of note. Early on in the game, there were a few very noticeable areas where the framerate would chug. I played the game on Xbox One X and only came away with one minor complaint: frame rate drops. In terms of game performance, overall the game performed with few issues. The 2.5D style of this era really feels timeless to me, and no matter how many times I play a game in this style it’s always enticing. As a long time Duke Nukem fan, it felt like comfort food in video game form. This causes Ion Fury to really pull you into that old school vibe. There hasn’t been a full game launched in the Build engine in almost two decades. Ion Fury is actually crafted around the source code for Duke Nukem 3D, in a similar fashion to another retro FPS from 1997 called Redneck Rampage. Which is the original engine that led to the creation of games such as Duke Nukem 3D, Blood, and Shadow Warrior. One of the most intriguing aspects of Ion Fury is that it is created in the Build engine. A good protagonist can certainly help lift a game from simply being good, to making it absolutely amazing. While in FPS games like this, the story isn’t king. There was a real opportunity to have a commentary on these kinds of action movie stars and the game just doesn’t take it. She quickly became a Duke clone spouting off one-liners that fell brutally short most of the time. Instead of making Shelly her own interesting take on the genre. While the humor is there, and I had a few decent laughs at some of the throwback easter eggs, most of the jokes felt already played out, or borderline stereotypical. This quickly evokes the spirit of the master of kicking ass and chewing bubble gum himself, Duke Nukem. She is quick to make sexual innuendos at a moment’s notice and let out dirty one-liners. You control foul-mouthed, gun-wielding Shelly “Bombshell” Harrison. However, one of the most interesting twists of the game is that you play a woman. But the setting and world-building is very well done. Like many old school FPS games, the story takes a back seat to the gameplay. You spend the entire game blasting and smashing through a Cyberpunk version of DC. Your job quickly becomes to kill the doctor and put an end to his evil plans. Heskel unleashes his cybernetic army upon the DC district. You are a cop having a drink at your favorite watering hole when evil scientist Dr. How does Ion Fury stack up, and does it bring anything special or new to the table? Story I am always very critical of someone creating a game in this “classic” formula. As someone who was born and raised in retro FPS. However, for every good game, there are a dozen mediocre titles. A perfect example of this is of course games like Duskand Amid Evil. While many Indie developers have taken this old formula and created something new and brilliant. Ion Fury is a throwback to the 1990’s PC FPS glory days.
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